.: DIGITAL ART :.
Digital art
as art that uses digital technology in any of three ways: as the product,
as the process, or as the subject. These are further described below.
Product
Art whose final form is digital in nature is digital art. These are works
that are viewed on a computer, such as software or web sites. This also
includes works that use nonstandard hardware, such as electronics and
robotics. The hardware need not be functional: a sculpture made of integrated
circuit boards could be considered digital art.
We feel that
the expressive capabilities of this new medium have only been touched
upon, and so we are interested in seeing how artists express themselves
through it.
Process
Art that was created using digital technology in the process of its creation
would also be digital art. Obvious examples include computer-generated
animation, synthesized music, and computer-designed sculpture. While these
works might be presented in traditional media (e.g. film, audio tape and
marble), their production was facilitated by the use of digital technology.
Less obvious
examples include: a painting designed by visitors to a web page; a playwhich
reenacts an e-mail exchange; or music that samples sounds from an arcade
game. These are still works which could not exist without digital technology
to aid their production.
We are interested
in how digital technology is altering the production of art. This alteration
can be subtle or profound, either by impacting traditional production
or allowing novel approaches.
Subject
Finally, art that addresses or discusses digital technology is also digital
art. A painting depicting a woman using an ATM machine, a bust of Alan
Turing, and song about chat rooms could all be considered digital art.
Digital technology need not be the focus of the piece, or even mentioned
intentionally. We are interested in works that, through their subject,
say something about digital technology and its impact on the world.